Augusta Premier Kickball Official Rulebook

Version 1.2 | Last updated August 28, 2026

Our league was created by players, for players, with a focus on organization, transparency, sportsmanship, competition, and community.

These rules exist to create a consistent playing experience, promote player safety, and ensure fair competition throughout the season.

All players, captains, and league officials are expected to know and follow these rules.

Augusta Premier Kickball is committed to providing a safe, competitive, and welcoming environment. Players who repeatedly demonstrate conduct inconsistent with these values may be removed from the league at the discretion of the Captains Council.

Rules Differences

While many rules remain familiar, there are a few notable differences:

Women Can Play Anywhere

Unlike some leagues, Augusta Premier Kickball does not require a minimum number of female players in the outfield.

Female players may play any defensive position.

No Infield Fly Rule

We do not utilize an infield fly rule.

Every live ball remains playable.

Captain's Council

We utilizes a Captain’s Council to assist with league governance and dispute resolution. This helps create consistency, reduce unnecessary disputes, and decisions aren’t determined by one individual.

Consistent Pitching Rules

Pitching rules remain consistent throughout the league.

There is no separate pitching style based on division or level of play.

Pitcher's Possession Rule

Once the pitcher gains possession of the ball and is actively returning to the mound, time is considered called.

This helps create consistency and reduce unnecessary disputes.

Point System

Standings will be determined by a point system. This system rewards teams for competing every week while also recognizing offensive performance throughout the season.

No Male Bunting

Male bunting is currently prohibited.

Should a formal competitive division be created in the future, this rule may be revisited.

Mercy Rule

Games end if a team leads by 12 runs after four innings.

No team wants to lose by 30.

Gameplay

Our games will only be 50 minutes and regular season games that are tied will end in a tie (inning in progress will be completed). Only in playoffs will games go into extra innings to help games start at their scheduled times.

Section 1: League Philosophy & Governance

1.1 – Spirit of the Rule

Augusta Premier Kickball recognizes that no rulebook can account for every possible situation.

Any situation not specifically addressed within these rules shall be resolved according to the spirit of fair play, sportsmanship, player safety, and the best interests of the league.

The goal of every ruling should be to preserve the integrity of competition while maintaining the fun, welcoming, and community-focused environment that defines Augusta Premier Kickball.

  • Respect: Respect teammates, opponents, officials, spectators, and league staff at all times.
  • Sportsmanship: Competition is encouraged. Poor sportsmanship is not.
  • Fun: While winning is important, creating a positive player experience is the league’s primary objective.
  • Community: We’re building more than a kickball league. We’re building friendships, connections, and a community players look forward to being part of every season.

1.2 – Captain’s Council

The Captain’s Council provides player representation and assists with league governance, rule interpretation, dispute resolution, and matters affecting the player experience. The Council is intended to include one representative from each team to provide balanced representation across the League.

The Captain’s Council may review:

  • Rule interpretations and disputes
  • Game-related issues
  • Sportsmanship concerns
  • Player discipline matters
  • Proposed rule modifications
  • League improvement recommendations

The League Commissioner serves as facilitator of the Captain’s Council and may cast a vote only in the event of a tie.

Game-Time Rulings: If an issue, dispute, or situation arises during a game, the umpire shall make a ruling to the best of their ability based on the Rules, circumstances, and information reasonably available at the time. The umpire’s ruling shall govern play, and the game shall continue.

Captains and players are expected to respect the umpire’s game-time ruling and shall not unnecessarily delay or disrupt the game to dispute the decision.

Post-Game Review: Following the conclusion of a game, a captain may submit a Game Issue Form requesting review by the Captain’s Council.

The Council may review the applicable rules, circumstances of the play or incident, umpire input, available evidence, and any other relevant information.

Council members shall review matters independently and provide feedback through the League’s established review process. When appropriate, feedback may be collected anonymously to encourage fair and unbiased consideration.

Following its review, the Captain’s Council shall determine whether further action is appropriate, including rule clarification, corrective action, disciplinary action, or another remedy permitted under League rules and policies.

The Captain’s Council review process is intended to address issues after the game and shall not be used to stop, delay, or protest a game while it is in progress.

Decisions of the Captain’s Council are final unless new information becomes available that materially affects the outcome.

Section 2: Teams, Rosters & Lineups

2.1 – Fielded Team

  • Teams may field up to ten (10) defensive players.
  • A standard defensive lineup must include at least four (4) female players.

2.2 – Minimum Players

  • A team normally must have at least nine (9) players, including at least four (4) female players, to start.
  • With approval of the opposing captain, a team may begin with eight (8) players, including at least three (3) female players. An automatic out shall be recorded when the missing female lineup position is reached.

2.3 – Rosters & Elgibility

  • Maximum roster: eighteen (18) players.
  • Recommended roster: twelve (12) to fifteen (15) players.
  • Players must complete required registration and waivers before participating.
  • A player may appear on only one team roster during a season unless specifically authorized by the League.

2.4 – Substitute Players

Substitute players are intended to help teams manage legitimate player absences and avoid unnecessary forfeits. Substitutes may not be used to gain a competitive advantage, circumvent roster requirements, or supplement a team that otherwise has sufficient rostered players available.

2.4.1 When Substitutes May Be Used

A team may use substitute players only when nine (9) or fewer of its own rostered players are available for a scheduled regular-season game.

Substitutes may only be used as necessary to bring the team to a maximum of ten (10) available players for that game.

Eligible substitutes may be used to satisfy the League’s minimum female-player requirement when a team does not have enough rostered female players available.

2.4.2 Team Substitute Limit

Each team may use no more than three (3) different substitute players during the regular season.

The three-player limit applies to the number of unique individuals used as substitutes, not the total number of substitute appearances.

Once a team has used three different substitute players, no additional individuals may substitute for that team during the regular season unless otherwise permitted by an applicable League policy or benefit.

2.4.3 Unrostered Substitute Players

A player who is not currently rostered on any Augusta Premier Kickball team may participate as a substitute for the same team in no more than two (2) regular-season games.

After the player’s second substitute appearance for that team, the player must be added to that team’s official roster before participating in any additional games for that team.

Adding the player to the roster requires the team to use an available roster spot or purchase the applicable Team Roster Add-On.

Once properly added to the team’s official roster, the player is considered a rostered player and is no longer considered a substitute for that team.

A player who has been added to an official team roster may not subsequently be added to or rostered by another Augusta Premier Kickball team during the same season.

2.4.4 Players Rostered to Another Team

A player who is officially rostered on another Augusta Premier Kickball team may serve as a substitute for another team; however, that player may make no more than two (2) substitute appearances during the entire regular season.

This is a league-wide individual limit, regardless of the number of teams for which the player substitutes.

For example, a player who substitutes once for Team A and once for Team B has reached their two-game substitute limit and may not substitute for another team for the remainder of the regular season.

A player who is officially rostered on one Augusta Premier Kickball team may not be added to, converted to, or simultaneously rostered on another APK team during the same season.

2.4.5 Substitute Registration & Game-Day Eligibility

All substitute players must:

  • Meet all applicable League eligibility requirements.
  • Complete any required waiver before participating.
  • Be identified as a substitute on the team’s game-day lineup.
  • Be reported to the League before participating.
  • Comply with all Augusta Premier Kickball rules and standards of conduct.

Captains are responsible for confirming the eligibility of their substitute players before the game begins.

2.4.6 Playoff Eligibility

Substitute players are not eligible to participate in the playoffs unless expressly permitted under an applicable League policy or purchased benefit.

An unrostered substitute who has been properly added to the team’s official roster and otherwise satisfies all applicable playoff eligibility requirements shall be considered a rostered player rather than a substitute.

2.4.7 Substitute Tracking

The League shall maintain a record of substitute-player usage throughout the season, including appearances by both unrostered substitutes and players rostered to other APK teams.

Substitute limits apply regardless of whether previous appearances occurred for the same or different teams, where applicable under these Rules.

2.4.8 Strict Enforcement

Substitute rules and eligibility requirements will be strictly enforced.

Captains are responsible for knowing the eligibility status of any substitute before allowing that player to participate. Exceptions will not be granted solely because a team is unable to field its preferred lineup or because a captain was unaware of a substitute player’s previous appearances.

An ineligible substitute may not participate. If an eligibility violation is discovered after play begins, the substitute shall be removed from the game immediately.

Knowingly using an ineligible substitute, failing to disclose a substitute, or intentionally misrepresenting a player’s eligibility may result in forfeiture of the game and additional disciplinary action against the team and/or captain.

The substitute-player system exists to address legitimate attendance issues and help prevent unnecessary forfeits. It shall not be used to gain a competitive advantage or circumvent League roster requirements.

2.4.9 Courtesy Runners

A courtesy runner used in accordance with the League’s injury and courtesy-runner rules is not considered a substitute player and does not count toward the team or individual substitute-player limits established in this Section.

Courtesy runners are permitted only as provided under the League’s injury and courtesy-runner rules, including the requirements that the courtesy runner be the same gender as the player being replaced and selected by the opposing team.

2.5 – Kicking Order

  • Male and female kickers must alternate throughout the kicking order.
  • The kicking order must be established before the game and maintained throughout the game, subject to injury and substitution rules.
  • If a team begins short a required lineup position, the missing position must be identified in the lineup and an out recorded when that position is reached.

Section 3: Equipment

3.1 – Official Game Ball

League games shall use an 8.5-inch yellow kickball approved and supplied by Augusta Premier Kickball.

3.2 – Footwear

• Metal cleats are prohibited.
• Athletic shoes, molded cleats, and turf shoes are permitted.

Section 4: Field Dimensions & Defensive Restriction Lines

4.1 – Standard Dimensions

  • Bases shall be positioned sixty (60) feet apart.
  • The pitching rubber shall be positioned forty-two (42) feet from home plate.
  • A safety base shall be used at first base whenever available. The white portion of the safety base shall be positioned in fair territory, and the “orange” portion (or the furthest right base) shall be positioned in foul territory.
    • The “orange” portion (or furthest right base) is intended primarily for the runner and the white portion for the defensive player on an initial play at first base. If a defensive player is drawn into foul territory while attempting to make a putout, the defensive player may use the orange portion and the runner should use the white portion when necessary to avoid a collision.
  • If the ball is hit into the outfield or foul territory and a subsequent play is made at first base, the defensive player may use either the white or orange portion of the safety base.

4.2 – Kicking Box

A designated Kicking Box shall be marked at home plate.

The side boundaries of the Kicking Box shall be positioned ten (10) feet outside of and parallel to the first-base and third-base foul lines.

The front boundary of the Kicking Box shall align with the front edge of home plate, and the box shall extend back to cones or field markings positioned ten (10) feet behind home plate.

A kicker is not required to begin their approach within the Kicking Box; however, the kick must occur within the Kicking Box.

Catcher Rules:

  • The catcher must remain behind the kicker and within or directly behind the Kicking Box until the kicker makes contact with the ball.
  • The catcher may not obstruct the kicker’s approach, kicking motion, or ability to make legal contact with the ball.
  • After contact, the catcher may move freely and participate in the play.

4.3 – Strike Zone

The strike zone shall extend one (1) foot to either side of home plate and one (1) foot behind the back edges of home plate. The front of the strike zone shall align with the front edge of home plate.

The strike zone shall extend vertically to a height of one (1) foot.

A pitch that enters any portion of the strike zone and does not otherwise constitute an illegal pitch may be called a strike when the kicker does not attempt to kick the ball.

Raised cones or other objects should not be used to mark the strike zone where they could create a tripping hazard.

4.4 – Pitching Circle

When field conditions permit, a pitching circle shall be marked with a twelve-foot (12’) radius measured from the center of the pitching rubber.

The pitching rubber shall remain centered within the pitching circle.

The absence of a marked pitching circle shall not prevent a game from being played.

4.5 – First-to-Third Attack Line

A clearly visible defensive Attack Line shall extend diagonally from first base to third base.

When a female kicker is at bat, no defensive player may cross the Attack Line toward home plate until the kicker makes contact with the ball.

When a male kicker is at bat, defensive players may cross the Attack Line once the pitched ball leaves the pitcher’s hand.

The umpire may award bases or otherwise correct a defensive advantage created by an Attack Line violation.

4.6 – 150-Foot Coed Line

A clearly visible Coed Line shall be marked approximately one hundred fifty (150) feet from home plate.

When a female kicker is at bat, all players classified as outfielders must remain completely behind the Coed Line until the kicker makes contact with the ball.

After contact, outfielders may advance beyond the Coed Line and play the ball normally.

If an outfielder is illegally positioned inside the Coed Line before contact by a female kicker, the umpire may award the kicker-runner and affected runners an additional base after the play becomes dead.

4.7 – Defensive Position Classification

A defensive player is classified as an infielder or outfielder based upon the player’s position when the pitcher begins the pitching motion.

With ten (10) defensive players, at least four (4) players must begin the pitch as outfielders.

With nine (9) defensive players, at least three (3) players must begin the pitch as outfielders.

Outfielders may enter the infield to play a live ball after the kicker makes contact with the ball.

Female players may play any defensive position. There is no separate requirement that a specific number of female players occupy the outfield.

4.8 – Ballin Play & Deal Ball

The umpire shall signal “Play” to begin or resume action, at which time the ball becomes live. The ball shall remain live until the umpire declares the ball dead or calls time.

A dead ball may result from, but is not limited to:

  • A foul ball;
  • A kicked or thrown ball leaving the field of play;
  • Interference;
  • Obstruction when the umpire determines play should be stopped;
  • An injury or other safety concern requiring play to stop; or
  • The umpire calling time for any other appropriate reason.

Once the ball is declared dead, all further action shall cease.

Fair Kicked Ball Out of Play

  • If a fair kicked ball leaves the field of play, the kicker and all runners shall be awarded two (2) bases from the base occupied at the time of the pitch.

Thrown or Kicked Ball Out of Play

  • If a defensive player throws or kicks a live ball out of play, the kicker-runner and all other runners shall be awarded two (2) bases from the base last legally occupied at the time the throw or kick that left the field of play was made.

Section 5: Game Length, Innings & Scoring

5.1 – Game Length

Games shall consist of seven (7) innings or fifty (50) minutes, whichever occurs first.

No new regular-season inning shall begin after the time limit has expired. Any inning already in progress when the time limit expires shall be completed.

5.2 – Ties & Extra Innings

Regular Season. If a regular-season game is tied at the conclusion of seven (7) innings or when the applicable time limit has expired and the inning in progress has been completed, the game shall end in a tie. Regular-season games shall not proceed to extra innings.

Playoffs & Championship Games. Playoff and Championship games may not end in a tie. If the score remains tied at the conclusion of regulation, the game shall proceed to extra innings until a winner is determined.

The following rules shall apply to each extra inning:

  • Each team shall begin its offensive half-inning with one (1) runner on second base and no outs.
  • The runner placed on second base shall be the player who recorded the final completed out during that team’s previous offensive inning.
  • The team’s kicking order shall continue from where it ended during the previous inning.
  • Both teams shall be guaranteed an offensive half-inning during each extra inning.
  • The visiting team shall complete its offensive half-inning first. The home team shall then receive its offensive opportunity.
  • If the home team surpasses the visiting team’s score during the bottom half of the extra inning, the game shall end immediately and the home team shall be declared the winner.
  • If the score remains tied after both teams have completed their offensive half-inning, another extra inning shall be played using the same procedure.
  • The League’s seven (7)-run limit per half-inning shall remain in effect during extra innings.
  • If the player designated to begin on second base requires a courtesy runner, the League’s applicable Courtesy Runner rules shall apply.

Playoff and Championship games shall continue until a winner is determined.

5.3 – Seven-Run Limit

A team’s half-inning shall end immediately when its seventh (7th) run scores, regardless of the number of outs. No additional runs shall count after the seventh run scores.

The seven-run limit applies to all regular-season, playoff, Championship, and extra innings, unless the League announces a different tournament format before play.

5.4 – Mercy Rule

A game will end when a team leads by twelve (12) or more runs after four (4) completed innings, or after three and one-half (3½) innings if the home team holds the qualifying lead.

5.5 – Regulation Game / Weather-Shortened Game

A game that is suspended or terminated because of weather, field conditions, darkness, or another circumstance beyond the League’s control shall be considered an official completed game once four (4) innings have been completed, or three and one-half (3½) innings if the home team is ahead.

If play is terminated before the game becomes official, the League shall determine whether the game will be resumed, replayed, or otherwise handled in accordance with League scheduling and makeup-game procedures.

If an official game is terminated while an incomplete inning is in progress, the final score shall revert to the score at the end of the last completed inning, unless the home team has tied or taken the lead during the incomplete bottom half of the inning.

Section 6: Pitching

6.1 – Pitching Method

  • The pitcher must begin delivery of the pitch within the pitching circle.
  • The pitcher must be in contact with the pitching rubber when the pitch is delivered.
  • The ball must be delivered underhand and released below the waist.
  • The ball must roll or bounce at least two (2) times before entering the kicking area near home plate.
  • Excessive bouncing or otherwise unplayable pitches may be called illegal by the umpire.

6.2 – Male/Female Pitching Rotation

  • If a male pitcher pitches an inning for a team, a female pitcher must pitch the following inning for that team.
  • A female pitcher may pitch the entire game; alternating pitchers is not required when a female remains the pitcher.

6.3 – Pitcher Possession / End of Play

Time may be called when the pitcher has possession and control of the ball and clearly returns toward the pitching area. The pitching area is within approximately six (6) feet of the pitching rubber.

  • A runner who has not clearly committed to advancing returns to the last legally occupied base.
  • A runner more than halfway to the next base may be awarded that base at the umpire’s discretion.
  • No further advancement occurs after time is called.

Section 7: Kicking

7.1 – Legal Kick

  • The ball must be kicked with the foot or leg at or below the knee.
  • The ball must be kicked at or behind home plate.
  • Intentional double-kicks are outs.
  • Male bunting is prohibited. Female players may bunt.

7.2 – Kicking Out of Order

All players must kick in the order specified on their team’s official lineup.

If the defensive team believes a player has kicked out of order, it may appeal to the umpire. The following shall apply:

  • Before the improper kicker completes the at-bat: The correct kicker shall replace the improper kicker and assume the existing ball-and-strike count. No additional penalty shall be imposed.
  • After the improper kicker completes the at-bat, but before a pitch is delivered to the next kicker: Upon a proper appeal, the player who should have kicked shall be declared out. Any advancement or result attributable to the improper kicker’s at-bat shall be nullified, and runners shall be returned as directed by the umpire.
  • After a pitch or play involving the next kicker: The improper kicker’s at-bat becomes legal, no appeal may be made for that occurrence, and the kicking order shall continue from that point.

7.3 – Balls, Strikes, and Fouls

  • Three (3) strikes result in an out.
  • After a kicker has two (2) strikes, the kicker is permitted one (1) additional foul ball. A second foul ball after strike two results in an out.
  • Four (4) balls result in a walk.

7.3.1 – Intentional Walks

If a male kicker is intentionally walked with a female kicker immediately following him in the kicking order, the male kicker shall be awarded first base.

The female kicker shall then have the option to either kick normally or accept an automatic walk to first base.

The female kicker’s decision must be communicated to the umpire before the next pitch is delivered.

For purposes of this rule, an intentional walk includes a walk expressly declared by the defensive team or, in the umpire’s judgment, pitches deliberately delivered outside the strike zone for the apparent purpose of avoiding the male kicker and advancing to the following female kicker.

7.4 – Catcher Interference

The catcher must remain behind the kicker and within or directly behind the Kicking Box until the kicker makes contact with the ball.

If catcher interference occurs, the umpire shall immediately declare a dead ball and award the kicker first base. Any runners forced to advance as a result of the award shall advance accordingly.

Section 8: Base Running, Coaches & Obstruction

8.1 – Base Coaches

  • The offensive team may provide coaches at first and third base.
  • Base coaches may not physically assist a runner while the ball is live.
  • Base coaches may not intentionally interfere with a kicked or thrown ball or with a defender’s opportunity to make a play.
  • Illegal physical assistance or intentional interference may result in an out and/or runners being returned as determined by the umpire.

8.2 – Running

  • Leading off is prohibited. Runners must remain in contact with the base until the ball is legally kicked.
  • Stealing is prohibited.
  • Runners may tag up and advance after a legally caught fly ball.
  • On an initial play at first base, the runner should use the orange portion of the safety base, unless use of the white portion is necessary to avoid a collision with a defensive player drawn into foul territory.
  • Once a runner has safely reached first base, the runner must use the white portion of the base when returning to or occupying first base, including after overrunning first base and when tagging up on a caught fly ball.
  • A runner who overruns first base may turn either right or left when returning to the base without being liable to be put out, provided the runner does not make an attempt to advance to second base.
  • If the runner makes a clear attempt to advance toward second base, the runner becomes liable to be put out.

8.3 – Defensive Obstruction

Runners are entitled to a reasonably unobstructed path between bases except when a defensive player is actively fielding or making a play on the ball. A defender may not intentionally obstruct a runner while not in possession of the ball or not actively making a play.

When obstruction occurs, the umpire may award the runner the base or bases the umpire reasonably believes the runner would have reached absent the obstruction.

8.4 – Offensive Interference

Interference is an act by an offensive player, runner, or coach that hinders, obstructs, impedes, or confuses a defensive player attempting to make a play.

When offensive interference occurs:

  • The umpire shall immediately declare the ball dead.
  • The offending player or runner shall be declared out.
  • All other runners shall return to the last base legally occupied at the time of the interference, unless otherwise directed by the umpire under an applicable rule.
  • If a runner interferes with a defensive player who is attempting to complete a double play, both the interfering runner and the runner upon whom the second play was being attempted shall be declared out.

For interference committed by a base coach or another offensive team member who is not a runner, the umpire shall declare the runner most directly affected by or benefiting from the interference out.

8.5 – Sliding & Contact

Sliding is permitted. However, dangerous, reckless, cleats-up, or intentionally contact-seeking slides are prohibited and may result in an out, warning, ejection, or further discipline.

8.6 – Infield Fly Rule

Augusta Premier Kickball does not use the infield fly rule. A live ball remains playable until an out is recorded, the ball becomes dead, or time is called.

8.7 – Intentional Drops

A defensive player may not intentionally drop or deliberately allow an easily catchable fly ball to fall for the purpose of creating a double play or other unfair defensive advantage.

If, in the umpire’s judgment, a defender intentionally drops or deliberately fails to catch an easily catchable fly ball for this purpose, the kicker shall be declared out, the ball shall become dead, and all runners shall return to the bases occupied at the time of the kick.

This rule does not apply to a ball that is legitimately misplayed, lost in the sun or lights, difficult to catch, or otherwise not intentionally allowed to fall.

The umpire’s judgment regarding whether a drop was intentional shall be final for purposes of game play.

Section 9: Head Shots & Player Safety

9.1 – Head and Neck Contact

A runner shall not be declared out solely because a thrown ball strikes the runner above the shoulders. When a runner is struck in the head or neck by a thrown ball, the umpire shall protect the runner from being put out by that throw and may award the base toward which the runner was advancing, together with any additional base necessary to remedy the play.

A runner who intentionally moves or positions the head or neck into the path of a thrown ball to avoid an out may be declared out at the umpire’s discretion.

Intentionally or recklessly throwing at another player’s head or neck is prohibited and may result in immediate ejection and additional league discipline.

9.2 – Avoidance & Home Plate Safety

  • Runners must reasonably avoid unnecessary contact with defenders.
  • Defenders may not intentionally block a runner’s path unless actively making a play on the ball or legally possessing the ball.
  • A runner who intentionally lowers a shoulder, initiates unnecessary contact, or recklessly collides at home plate may be ejected and subject to additional discipline.
  • Player safety takes priority over competitive advantage.

9.3 – Injuries & Illness

A timeout may be called when a player is injured or becomes ill. Player safety shall take priority over game timing and competitive considerations.

A player who is unable to continue may be removed from the game. If the player is removed from the kicking order because of injury or illness, the remaining kicking order shall continue and no automatic out shall be recorded for the removed player’s position.

A player who is physically unable to kick may not continue to participate defensively. A player may not remain in the game solely as a defensive player while skipping their position in the kicking order.

9.4 – Courtesy Runners

A courtesy runner may be used for a player who becomes injured during the game or who has a pre-existing injury, disability, or physical limitation that prevents the player from safely running the bases.

The courtesy runner must be the same gender as the player being replaced.

The opposing captain shall select the courtesy runner from eligible players on the affected player’s team.

A player requiring a courtesy runner because of a pre-existing injury, disability, or physical limitation must be declared to the umpire and opposing captain before the game begins.

A player who becomes injured while running may receive a courtesy runner after safely reaching a base or once play has been stopped because of the injury.

Use of a courtesy runner does not remove the original player from the kicking order or defensive lineup, provided the player remains physically capable of kicking and participating safely.

Courtesy runners may not be used solely for competitive advantage, fatigue, or running speed.

The opposing captain’s selection must be reasonable and made in good faith and may not designate a player who is injured, physically unable to run safely, or otherwise unavailable to participate.

A courtesy runner is not considered a substitute player and does not count toward any team or individual substitute-player limit.

Section 10: Conduct & Discipline

10.1 – Unsportsmanlike Conduct

  • Verbal abuse or harassment
  • Threatening or intimidating behavior
  • Excessive arguing with officials
  • Intentional attempts to injure another player
  • Repeated unsportsmanlike conduct
  • Conduct detrimental to league safety, integrity, or the player experience

Possible discipline includes warning, ejection (plus -5 points from your team’s total), suspension (plus -10 points from your team’s total), a fine of up to $75, or removal from the league for a season, subject to applicable league review procedures.

10.2 – Ejections

An ejected player must immediately leave the playing area and may not participate further that evening. Additional discipline may be imposed.

If an ejected player cannot be legally replaced in the kicking order, the ejected player’s position shall remain in the lineup and an automatic out shall be recorded each time that position is reached for the remainder of the game.

A player ejected more than once in a season is automatically suspended for the following league season.

10.3 – Alcohol

Responsible consumption is permitted only where legal and allowed by the facility. Excessive intoxication, disorderly conduct, or behavior detrimental to the league experience may result in removal or discipline.

Section 11: Playoffs & Standings

11.1 – Player Elgibility

To be eligible to participate in the Augusta Premier Kickball playoffs, a player must be listed on the team’s official roster and must have participated in at least three (3) regular-season games for that team.

A player added to a team’s roster during the regular season must satisfy the same minimum participation requirement to be playoff eligible.

Participation shall be determined by the League’s official game records and/or game-day lineups.

Substitute appearances for the same team prior to a player being officially added to that team’s roster shall count toward the three-game playoff eligibility requirement.

11.2 – Regular-Season Points

  • Win: 15 points
  • Loss: 5 points
  • Each run scored: 1 point
  • Forfeit win: 20 points (10-0)
  • Forfeit loss: -10 points (0-10)

11.3 – Seeding & Tiebreakers

Playoff seeding is based on total cumulative season points.

  1. Head-to-head result
  2. Run differential
  3. Rock, paper, scissors (best 2 out of 3)

Section 12: Championship Night

The season concludes with Jake Smith Championship Night, serving as the league finale and a tribute to Jake Smith’s impact on the local kickball community. Championship Night may include the League Championship Game, team prize money, individual awards, sponsor activations, and community celebration.

Section 13: Rule Administration & Modifications

13.1 – Modifications

Augusta Premier Kickball may clarify or modify rules when necessary for player safety, competitive balance, facility requirements, or league operations. Captains should be notified before implementation whenever reasonably possible.

13.2 – Umpire Guide

Detailed field-preparation diagrams, restriction-line placement, pregame setup procedures, and quick-reference enforcement guidance shall be maintained in the Augusta Premier Kickball Umpire Guide. The Umpire Guide supplements these Rules but does not supersede them.